Nintendo 3D Effects Test

download DivX for video clip

Building Explosion Clips
Overview
Both clips are playblasts from a Maya viewport. The only post-processing I did is doubling the playback speed to make it more exciting though the scene has realistic values. The first clip is smooth shaded with lighting. The second clip is flat shaded and displays a particle count HUD (see below).
Building Explosion Scene
Overview
This zip file is a Maya project so just uncompress and open up the scene file. I used a variety of techniques to create the effects, controlling particle behavior with fields and some with only expressions. I set myself a budget of 2000 particles and figured out some tricks to make the shaders look good in real-time in Maya. I also got away with using only one texture file and focused on detailing the effect by controlling particle motion and colors.
Particle Count HUD Scripts
Overview
Here's a free bonus gift! -Particle Count heads up display script. You can turn it on from the menu kinetifex->Display. There is an option in the option box to enable/disable constant refreshing during playback (if it bogs you down to much). I found it pretty useful and hope you do, too.
Installation
Simply uncompress the zip archive to your Maya user scripts directory (My Documents\maya\scripts). If you already have a userSetup.mel file, don't replace it just add the following line to it in a text editor: kx_sourceScripts; kx_menu; If you had Maya open you will need to quit and reopen it.