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Resumé
- Andrew Gerard
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- Summary
- Versatile game artist with close to five years of professional experience and is familiar with all game art disciplines. Technically inclined and team-oriented, communicates well with programmers, artists, and designers and contributes to cohesive team performance. Reliable and resourceful; always meeting and exceeding set goals and continually seeking paths towards smarter and faster development.
- Software
- Maya, MEL Script, Python Script, Photoshop, Motion Builder, After Effects, Mudbox, ZBrush, 3D Studio Max, Deep Paint, Flash, Illustrator
- Skills
- Rigging, Scripting, Animation, Particles Effects, Materials/Shaders, Modeling, Unwrapping, Texturing, Documentation, Training, Video Editing, Web Development
- Experience
- 01/2008 PresentSenior Technical Artist
Rainbow Studios, Phoenix, AZ
- Creates Maya tools and scripts for artists to accelerate their workflow.
- 08/2006 12/2007Technical/VFX Artist
Nintendo Software Technology, Redmond, WA
- Wrote MEL and Python scripts to interface with in-house tools, working with multiple art teams to minimize redundancies in production for artists.
- Scripted MEL procedures and expressions to improve work flow for particle effects development in Maya, removing mundane steps and making common attributes easily accessible.
- Rigged characters and machines with consistent setups and animation control schemes allowing animators to more quickly pose and animate a wide variety of characters.
- Created particle effects for a wide variety of scenes and situations including cinematic explosions, player power-ups, enemies, weapons, and more.
- Built material animations for game objects and characters to add visual dimension and style.
- Contributed to game scripting and works with full-time scripters to effectively implement art assets and game-play elements.
- 06/2004 07/2006Senior Artist
01/2004Character Artist/Animator
02/2003Interface Artist
Tulga Games (Artifact Entertainment), Mesa, AZ
- Production and Post-Production of MMORPG Horizons: Empire of Istaria (released 12/2003)
- Began as the Interface Artist then earned a Character Artist and Animator position and finally served as Senior Artist with responsibilities in all art development aspects.
- Animated characters of wide varieties of body and motion types, building personality into their movements to create much more memorable characters.
- Rigged characters and provides flexible and intuitive control schemes to allow creative animations to more easily be achieved.
- Scripted MEL procedures to enhance and accelerate rigging and animating, contributing to the quicker development of characters and animation sequences.
- Modeled and textured organic and inorganic characters and objects; adhering to established art styles, resulting in more cohesive sets of art assets.
- Wrote documentation and tutorials and trained other team members on art development processes, empowering them to be more productive sooner.
- Acted as liaison between creative and technical teams to resolve technical issues and to identify better solutions for implementing new game additions and features.
- Worked with designers to balance design goals within technical limitations and development constraints and to set priorities for more accurate development schedules.
- Designed the game's graphical user interface and collaborated with interface programmer to create a very usable and intuitive interface celebrated by players.
- Established visual styles for interface icons and single-handedly made hundreds of unique graphics and tints resulting in thousands of unique icon combinations.
- Composed multiple video trailers for a marketing campaign advertising core game features.
- 09/1999 PresentWeb Site Developer
Freelance Web Development, Mesa, AZ
- Communicates with clients to determine goals and needs for best presenting their businesses and information on their web site.
- Maintains client relationships, making web site additions and adjustments to their satisfaction.
- Organizes site information and designs and develops front-end artwork and interface layouts for more user-friendly web sites.
- Develops dynamic web sites using HTML, CSS, PHP, Javascript, Flash, and MySQL databases while ensuring cross-browser compatibilities.
- Extended Experience
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- Adjunct Instructor at Collins College, Tempe, AZ
- Academic Advisory Board for Collins College
- Academic Advisory Board for The Art Institute of Phoenix
- MEL Workshop for The Art Institute of Phoenix
- Student Question/Answer Panels for Collins College
- Student artwork featured on Collins College TV commercials and magazine ads
- Bio and artwork featured in The Game Artist's Guide To Maya by Michael McKinley
- Education
- 01/2003B.A., Computer Animation
Collins College, Tempe, AZ
- Honors for Writing/Composition
- 12/2001A.A., Visual Communications
Collins College, Tempe, AZ
- Honors for Grade Point Average
- 06/2000High School Diploma
Ulysses High School, Ulysses, KS
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